Rulantica Svalgurok Dragonhead

I was given the opportunity to work on an isnpiring animation project last winter. I finally got some time to finish up some of the works and to give a chance the new lama materials and renderman in general. The project itself was a lot of fun and it gave me the chance to imply different techniques and take part in most of the departments such as look dev, modeling, texturing, shade and my most beloved passion animation itslef. Since the deadline was knocking on the door we left the dragonhead at its blocking stage and later on I decided to finish it up as personal training the final result of wich I have uploaded here. I am mostly impressed how stable, reliable and artist friendly Renderman pipeline has become and most importantly its implementation into Houdini environment. Many thanks to Alexander Weide in Renderman discord channel for his tips and advices!

Svalgurag Dragonhead

final AOV's comp

final AOV's comp

raw beauty AOV

raw beauty AOV

final AOV's comp

final AOV's comp

raw AOV's

raw AOV's

beauty AOV

beauty AOV

beauty AOV

beauty AOV

beauty AOV

beauty AOV

comp AOV's

comp AOV's

refs and wips

refs and wips