It has been a lot of time since my last upload here. I was digging into the character development when the industy was ditching vast majority of artist into the cgi industry desolation. Well whenever possible I do what I love to so here is a project studies for building a small scene and learn more about hard surfacing and environments myself. Here I post a small environment scene I did in blender. I have used many fancy tools and I enjoyed the process along the way. I have used majorly the parametric cube I have purchased frrom Julien Gauthier. Actually the cube gave me a lot of flexability and I decided to push it further. I have used the infamous geo scatter for the foliage but I have had to convert myslef every single texture since most of the plugins and libaries for blender are still using png and jpg... No comment... I work mostly with ACES so I had to color space all the albedos myself too... Once done I have used Atmospheric Light - PSA for lightening the scene and it did great job but I wanted to push further so I used standard volumetric setups for the clouds as well so I will be able to composite the trnslucensy at later stages. Ough yeah, the clouds I grabbed from another library called cloudskapes. Least but not last the texturing I did in blender by using fluent materializer and for some of the modules I used adobe prebaked stylized textures... Despite I am pretty sure I can do those myself using blender as well and keep it all procedural but I already followed the prebaked pipeline anyway. I actually invested some juice in many plugins for blender and despite houdini is the major tool I work with I really enjoy playing in blender from time to time and build some previz as well as blocking scenes like this one. It was interesting for me to learn some basic working with the geometry nodes in blender and they did awesome job to some elements in the scene - more noticably the wall around the house. I hope in the near future blender development will provide us with a bit more in depth USD setups so we can not only more natively export scenes to other dcc such as UE but we will be able to transfer materials and animation with an ease... Thanks for tuning in, Cheers!
house_v001_a_turntable_pbr
house_v001_a_lookdev_a_pbr
house_v001_a_lookdev_b_pbr
truck_v001_a_lookdev_a_pbr
car_v001_a_lookdev_a_pbr