Personal studies. I made this piece long time ago and it was my first 3D asset. My goal back then was to learn the basics or 3D geometry, what is modeling, how to unrwap and how to texture an object using pocedurals and not jumping to other softwares. Fortunately Blender offered all the tools needed and it is still one of my prefferable instruments for previz, general lookdev and hard surface modeling. I did some basic comp in order to understand what render maps are and how to build beauty pass after raw rends - the power or post production is another field of my favourites.
Electromagnetic Pulsator