asset_spear_prop

Unlike large-scale productions filled with breathtaking creatures, environments, and stunning simulations, props have their own unique importance in both game development and VFX. You don’t need a AAA project or a cinematic blockbuster to deliver high-quality assets—sometimes, even indie productions offer great opportunities for artists willing to learn and build a solid foundation in 3D asset development.

Over the years, I’ve created many props for various productions. A few years ago, I was given several tasks to handle, including set extensions, lighting scenes, and props for different outsourced projects. This is one of them—a spear I was responsible for modeling, texturing, look development, and rendering. It was used in action scenes to ensure cast safety. After all, we need those characters to “die” over and over again in other scenes and films… without injuring the actors.

Working on props teaches an artist a lot—especially in mastering shading and achieving photorealism, as VFX productions often require digital replicas to match real footage. Revisiting prop development also allows for experimentation with new engines, rebuilding materials, and learning optimization. Simple props are a step forward on the path to tackling more complex tasks.

spear prop preview

spear prop asset

spear prop asset

ref_board

ref_board

texturing

texturing