Hedgehog Character Development_stage001_part003

Work In Progress / 13 January 2023

     Hello dear people, hope you are all in a good shape and mood despite the winter and the world madness! No matter what art and joy of creating such should always evoke to ones spirit to the best possible.

     Here it is some updates over the character, mostly wips with semi look dev renders in order to see how the finalized dyna mesh looks like and most importantly to determine the tickness of the mesh by checking  shapes due to the SSS shading. Since I was pretty satisfied with what was achievet at those first sculpting stages the tool limit pushed me to move to the next stage. Creating the actual cage for both rigging and further sculpting. The cage would give me more freedom to push the character mesh shapes to their final outlook and to apply general details such as pores, wrinkles and so on onto the body. On the other hand it will give the rigging department something solid to work on. This is why rendering those turntables above was important part of the process. Having and active blend shape facial pose and a basic A pose including facial expression being at its optimum relax would give better idea of where things are and where they might go right or wrong!

 I have used Renderman for the render process and I intend to keep the engine as major development tool till the end of the project.

Thanks for tuning in and hopefully I will have more to share asap.

      Cheers!